What is a cross-game?
While the case ownership and resellability are big things that gamers and developers talk about if you’re considering gaming NFTs, there is a single major benefit that doesn’t get nearly enough attention: a great two-way marketing incentive.
This is when the cross-game really shines – the moment games can easily instantly figure out other game’s assets, and build their own message of those in-world. This does not require importing 3 DIMENSIONAL models derived from one of game in to another, it simply involves browsing simple key/value pairs and other data that is certainly small enough to be placed on-chain. This is the web3 method of leveraging cross-game assets, this means you will be done for a wide range of levels, from jean pocket checks to simple reputation (similar to reading an API), to a fareyouwell up to total dialogue trees and shrubs based on previous choices that players make in other games.
Cross Video game (Japanese: | Hepburn: Kurosugemu) is a hockey manga series by Mitsuru Adachi that ran in Weekly Shonen Sunday from 2005 to 2009 and won the 54th Shogakukan http://businessdesk.info/10-cross-play-games-for-xbox-ps-and-nintendo/ Mangote Award designed for Boys’ Category in 2009. Viz Media includes licensed the manga series and a year-long anime edition that began airing this year. Think The Wonder Years + The Organic with more hockey.